Homebrew Rules
Here’s a list of all of our Homebrew Rules – it’s ever expanding and being tweaked as we play through the campaign. If you’d like to request or discuss a homebrew rule, just chat to Dan. We can balance and find a way to make just about anything work. 🙂
Economy
Rules relating to economy, gold, items, housing, etc.
- Currency will be Gold(gp) and Silver(sp) only.
Items priced under 1 Silver RAW will simply become 1 Silver.
General
Rules relating to general systems and mechanics.
- Short Rests are limited to twice per day.
- Long Rests are restricted to ‘safe’ areas.
Combat
Rules relating to combat, actions, bonus actions, spells, etc.
- Healing Potions can be used with a Bonus Action.
- Death Saving Throws will be rolled behind the DM screen.
- On a Nat 20 Attack Roll (Crit), calculate the damage as normal, then add your weapons max damage to the total.
- When you Fall Unconscious (HP reduced to 0), make a DC10 CON Save. On a fail, take one level of exhaustion.
- Players adjacent in Initiative take their turns simultaneously.
Normally, Healing Potions consume an Action. Instead, you can use a Bonus Action OR an Action.
To increase tension, players wont know their current saving throw tally.
Normally, attacking with a Greatsword(2d6) and +3STR Mod rolls as 2d6+3. With this new rule, it rolls as 2d6+3+12.
This is on hold for now.
Player Specific
Rules tweaked for specific characters needs/purposes. Any systems tweaked here apply to all characters.
Drake
- Two Weapon Fighting can be done with unarmed attacks and doesn’t require a weapon.
- Fire Rune (from the Rune Knight subclass) can be invoked with unarmed attacks.
This is not to be confused with the Two Weapon Fight Style, which additionally allows you to add your modifier to the bonus attack roll.