Homebrew Rules

Here’s a list of all of our Homebrew Rules – it’s ever expanding and being tweaked as we play through the campaign. If you’d like to request or discuss a homebrew rule, just chat to Dan. We can balance and find a way to make just about anything work. 🙂

Economy

Rules relating to economy, gold, items, housing, etc.

  • Currency will be Gold(gp) and Silver(sp) only.
  • Items priced under 1 Silver RAW will simply become 1 Silver.

General

Rules relating to general systems and mechanics.

  • Short Rests are limited to twice per day.
  • Long Rests are restricted to ‘safe’ areas.

Combat

Rules relating to combat, actions, bonus actions, spells, etc.

  • Healing Potions can be used with a Bonus Action.
  • Normally, Healing Potions consume an Action. Instead, you can use a Bonus Action OR an Action.

  • Death Saving Throws will be rolled behind the DM screen.
  • To increase tension, players wont know their current saving throw tally.

  • On a Nat 20 Attack Roll (Crit), calculate the damage as normal, then add your weapons max damage to the total.
  • Normally, attacking with a Greatsword(2d6) and +3STR Mod rolls as 2d6+3. With this new rule, it rolls as 2d6+3+12.

  • When you Fall Unconscious (HP reduced to 0), make a DC10 CON Save. On a fail, take one level of exhaustion.
  • Players adjacent in Initiative take their turns simultaneously.
  • This is on hold for now.

Player Specific

Rules tweaked for specific characters needs/purposes. Any systems tweaked here apply to all characters.

Drake

  • Two Weapon Fighting can be done with unarmed attacks and doesn’t require a weapon.
  • This is not to be confused with the Two Weapon Fight Style, which additionally allows you to add your modifier to the bonus attack roll.

  • Fire Rune (from the Rune Knight subclass) can be invoked with unarmed attacks.